Hello,
I’ve started making an attempt to clean-up some of our AI code and get it more base-class friendly (e.g. works with AIController). However, we’ve been working on this project a while and all of our derived AIController code uses a PawnSensingComponent. It appears this Component was old UE4 and has been deprecated, but no deprecation markup has been added. It seems it’s superseded by AIPerceptionComponent, even to the point of having the same variable names but the one does not derive from the other.
It looks like AIPerceptionComponent is more flexible, but it looks like it may also be more efficient, and while I don’t understand all of it, it appears there’s some asynchronous/interval ticking going on. Can you elaborate on the difference between the two, and any benefits we could achieve by porting over our code? The documentation on these components are pretty sparse.
I’m hoping you can give us some guidance; are you planning on deprecating PawnSensingComponent? If so, can we request an equal implementation of AIPerceptionComponent? Ideally PawnSensingComponent would be an AIPerceptionComponent with AISense_Hearing and AISense_Sight, correct?