Logout blueprint node incorrectly displays pin drag

Engine version 4.12.2

Very minor bug.

When dragging ‘Player Controller’ from the input of Logout the editor shows you dragging from the output ‘Player Controller’. Choosing a method after dragging out such as ‘Get Player Controller’ still correctly links result to input node.

Tested on a fresh blueprint project.

Hello Distul,

I was able to reproduce this issue on our end. I have written up a report (UE-32211) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.

Make it a great day