I’m using attachTo, to attach an actor to a component on my VR pawn. It works great with static meshes, and it works great using snap to. But when using keepworld on an a skeletalmesh the rotation gets offset 90 degrees.
Seems to be a bug.
I’m using attachTo, to attach an actor to a component on my VR pawn. It works great with static meshes, and it works great using snap to. But when using keepworld on an a skeletalmesh the rotation gets offset 90 degrees.
Seems to be a bug.
To clarify, in the most basic terms you want to attach an actor which has a skeletal mesh component to your character pawn?
Do they share the same skeleton? Is it a piece of clothing? Or is it say a flag with a different skeleton that you want to just attach to your character?