Get axis node is killing input even with "consume input" set to false

Default FPS project (C++), modifying the FirstPersonCharacter blueprint.

This setup :

Will always kill my forward/backward movement. As you can see from the SS, I’ve unchecked consume input.

I’m assuming MoveForward is an axis mapping, instead of doing the one where you get the value from it on tick, why not do the event for it, it gets called every frame already and passes its value.