Widget Textbox, Changing 'Wrap Text At' at runtime?

Does anyone know if this is possible in Blueprinting? I can get its value but I don’t know how to change it’s value.

If anyone know that would be helpful!

Not from what I’ve seen. If you right-click on the canvas and expand Appearance you’ll see everything you can modify. At this point it’s a safe bet if you see ‘Bind’ next to the item in the Designer it’s the only thing that can be modified (not always true–font for example).

What are you trying to do? Have you tried updating the Size X and Y using an animation?

Making text wrap around a dynamically changing image. I was first trying to do this with ‘wrap text at’ but couldn’t change it. Finally I achieved it by making a overlay with my text and image into another overlay.

Looks like this:

Overlay>

  • Overlay>
  • Image
  • Text

That keeps the text wrapping at the size of the image. Not sure if there any other way but this works.

1 Like

Nice! Was going to recommend something like that next. Happy developing!