StaticMesh CollisionProfile lost on reimport
I'm experiencing the following issue, that appears to be a bug:
Expected result: after reimport, the Collision Preset is set to "Ragdoll" (or whatever you chose in step 6)
Is this behaviour expected? If so, what is the correct workflow for using the Collision Preset setting on a Static Mesh asset that is in development and must be reimported often?
asked Jun 18 '16 at 10:28 AM in Bug Reports
I've submitted UE-32251 for this issue.
Thank you for submitting a report.
answered Jun 20 '16 at 08:55 PM
Tim Hobson ♦♦ STAFF
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