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Save Game To Slot False?


Ok I am stuck on a save game issue and despite the research I have done, can’t seem to figure it out. I am hoping someone here might be able/willing to lend a hand. I am having trouble saving an Integer using the “Save Game to Slot” node. It is returning false. In the very first SS I have a branch that will reload my example level (the level i am using) if the save is successful. This never actually happens. Also when i manual restart the level the string printed to the screen is always 0, which is what i have the value defaulted to in the savegame bp. If i change the open level around the the false side of the branch, the level loads.

Any help will be very much appreciated.

Here is where it is called. Note: The Int Level Index never gets increased alt text

Here is where I am loading the file in the Same script. alt text

Here is where I am calling the Function in the first screen shot. Note: Nothing complex about the game mode cast, everything is good there. alt text

Here is where I am creating the save game. Everything appears to be good here as i can see the .sav file in the project's files alt text

How I am checking to see if my index is increased alt text

Product Version: UE 4.11
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asked Jun 18 '16 at 02:43 PM in Blueprint Scripting

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Try checking the properties of the variable you are saving. In the Details panel you will see options like Transient, Save Game, Config Variable.

Make sure SaveGame option is ticked.

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answered Jun 22 '16 at 11:17 AM

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avatar image Filibuster Jun 26 '16 at 12:18 PM

I was actually able to fix it by taking the initial load of the file out of Construct

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