Collision component shape and particle effect at point of contact
This is actually two questions in one:
1) Based of the attached image, the best possible shape of a collision component I could think of for the "Attack Ring" was a cylinder. But UE4 doesn't have such a shape (only capsule, sphere and box). In that case, what would be the best alternate way to achieve such a feat?
Just in case, I did provide bones in the "Attack Ring" for sockets or the like, if necessary (four bones on each quarter). Note: The 'character' is meant to spin during play.
2) Also, given that I do have a collision component, how do I make particle effects (for instance, sparks) appear just at the point of contact of the collision component? I know the primary aspects of Cascade (as I learnt from the YouTube channel), but am unfamiliar with data exchange between Cascade and Blueprints.
asked Jun 18 '16 at 04:45 PM in Blueprint Scripting
the easiest way of creating an easy collision for your mesh is:
I hope everything is clear. If i*ve missed something let me know.
answered Jun 18 '16 at 06:33 PM
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