Error when trying to compile SlateViewer

Hello everyone,

I try to compile UR4 on Linux. (Elementary OS with Ubuntu 14.04 Core)
The command “make SlateViewer” get the following error :

fabien@HP-Fabien:~/Téléchargements/Jeux/UnrealEngine-release$ make SlateViewer
bash "/home/fabien/Téléchargements/Jeux/UnrealEngine-release"/Engine/Build/BatchFiles/Linux/Build.sh SlateViewer Linux Development  
Building SlateViewer...
Using clang version '3.5.0' (string), 3 (major), 5 (minor), 0 (patch)
Creating makefile for SlateViewer (no existing makefile)
Performing full C++ include scan (no include cache file)
Building UnrealHeaderTool...
Using clang version '3.5.0' (string), 3 (major), 5 (minor), 0 (patch)
Target is up to date
Parsing headers for SlateViewer
  Running UnrealHeaderTool SlateViewer "/home/fabien/Téléchargements/Jeux/UnrealEngine-release/Engine/Intermediate/Build/Linux/B4D820EA/SlateViewer/Development/SlateViewer.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -NoEnginePlugins
Assertion failed: NumElements + 1 <= MaxElements [File:Runtime/CoreUObject/Public/UObject/UObjectArray.h] [Line: 204] 
Maximum number of UObjects (0) exceeded, make sure you update MaxObjectsInGame/MaxObjectsInEditor in project settings.
Using jemalloc.
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(225914437) SRandInit(225914442).
LogTaskGraph: Started task graph with 3 named threads and 4 total threads with 1 sets of task threads.
LogModuleManager:Warning: No filename provided for module CoreUObject
LogModuleManager:Warning: ModuleManager: Unable to load module 'CoreUObject' because the file '/home/fabien/T??l??chargements/Jeux/UnrealEngine-release/Engine/Binaries/Linux/' was not found.
LogDevObjectVersion: Number of dev versions registered: 13
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 3
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 2
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 6
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 2
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogPaths:Error: No paths for game localization data were specifed in the game configuration.
LogInit:Error: No paths for engine localization data were specifed in the engine configuration.
LogTextLocalizationManager: No translations for ('') exist, falling back to 'en' for localization and internationalization data.
LogCompile: Manifest.IsGameTarget=False
LogCompile: Manifest.TargetName=SlateViewer
LogCompile: Manifest.Modules=9
LogCompile:   CoreUObject
LogCompile:   .SaveExportedHeaders=True
LogCompile:   .ModuleType=EngineRuntime
LogCompile:   InputCore
LogCompile:   .SaveExportedHeaders=True
LogCompile:   .ModuleType=EngineRuntime
LogCompile:   SlateCore
LogCompile:   .SaveExportedHeaders=True
LogCompile:   .ModuleType=EngineRuntime
LogCompile:   Slate
LogCompile:   .SaveExportedHeaders=True
LogCompile:   .ModuleType=EngineRuntime
LogCompile:   SlateReflector
LogCompile:   .SaveExportedHeaders=True
LogCompile:   .ModuleType=EngineDeveloper
LogCompile:   Serialization
LogCompile:   .SaveExportedHeaders=True
LogCompile:   .ModuleType=EngineRuntime
LogCompile:   WebBrowser
LogCompile:   .SaveExportedHeaders=True
LogCompile:   .ModuleType=EngineRuntime
LogCompile:   SourceCodeAccess
LogCompile:   .SaveExportedHeaders=True
LogCompile:   .ModuleType=EngineDeveloper
LogCompile:   EditorStyle
LogCompile:   .SaveExportedHeaders=True
LogCompile:   .ModuleType=EngineEditor
LogLinux:Error: appError called: Assertion failed: Assertion failed: NumElements + 1 <= MaxElements [File:Runtime/CoreUObject/Public/UObject/UObjectArray.h] [Line: 204] 
Maximum number of UObjects (0) exceeded, make sure you update MaxObjectsInGame/MaxObjectsInEditor in project settings.
LogLinux: === Critical error: ===
LogLinux: Assertion failed: Assertion failed: NumElements + 1 <= MaxElements [File:Runtime/CoreUObject/Public/UObject/UObjectArray.h] [Line: 204] 
Maximum number of UObjects (0) exceeded, make sure you update MaxObjectsInGame/MaxObjectsInEditor in project settings.

LogGenericPlatformMisc: FPlatformMisc::RequestExit(1)
Error: Failed to generate code for SlateViewer - error code: CrashOrAssert (3)
UnrealHeaderTool failed for target 'SlateViewer' (platform: Linux, module info: /home/fabien/Téléchargements/Jeux/UnrealEngine-release/Engine/Intermediate/Build/Linux/B4D820EA/SlateViewer/Development/SlateViewer.uhtmanifest).
make: *** [SlateViewer] Erreur 3

I’ve not found what could cause this issue. Can you help me ?
Thanks

I may have found something :
UR4 was in my folder “Téléchargements”, and it create me this other folder “T?l?chargement”.
I retry with a folder without accents/stress.