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Error when trying to compile SlateViewer

Hello everyone,

I try to compile UR4 on Linux. (Elementary OS with Ubuntu 14.04 Core) The command "make SlateViewer" get the following error :

 fabien@HP-Fabien:~/Téléchargements/Jeux/UnrealEngine-release$ make SlateViewer
 bash "/home/fabien/Téléchargements/Jeux/UnrealEngine-release"/Engine/Build/BatchFiles/Linux/Build.sh SlateViewer Linux Development  
 Building SlateViewer...
 Using clang version '3.5.0' (string), 3 (major), 5 (minor), 0 (patch)
 Creating makefile for SlateViewer (no existing makefile)
 Performing full C++ include scan (no include cache file)
 Building UnrealHeaderTool...
 Using clang version '3.5.0' (string), 3 (major), 5 (minor), 0 (patch)
 Target is up to date
 Parsing headers for SlateViewer
   Running UnrealHeaderTool SlateViewer "/home/fabien/Téléchargements/Jeux/UnrealEngine-release/Engine/Intermediate/Build/Linux/B4D820EA/SlateViewer/Development/SlateViewer.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -NoEnginePlugins
 Assertion failed: NumElements + 1 <= MaxElements [File:Runtime/CoreUObject/Public/UObject/UObjectArray.h] [Line: 204] 
 Maximum number of UObjects (0) exceeded, make sure you update MaxObjectsInGame/MaxObjectsInEditor in project settings.
 Using jemalloc.
 LogPlatformFile: Not using cached read wrapper
 LogInit:Display: RandInit(225914437) SRandInit(225914442).
 LogTaskGraph: Started task graph with 3 named threads and 4 total threads with 1 sets of task threads.
 LogModuleManager:Warning: No filename provided for module CoreUObject
 LogModuleManager:Warning: ModuleManager: Unable to load module 'CoreUObject' because the file '/home/fabien/T??l??chargements/Jeux/UnrealEngine-release/Engine/Binaries/Linux/' was not found.
 LogDevObjectVersion: Number of dev versions registered: 13
 LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 3
 LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
 LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
 LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 2
 LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 6
 LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
 LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
 LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
 LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
 LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
 LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 2
 LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0
 LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
 LogPaths:Error: No paths for game localization data were specifed in the game configuration.
 LogInit:Error: No paths for engine localization data were specifed in the engine configuration.
 LogTextLocalizationManager: No translations for ('') exist, falling back to 'en' for localization and internationalization data.
 LogCompile: Manifest.IsGameTarget=False
 LogCompile: Manifest.TargetName=SlateViewer
 LogCompile: Manifest.Modules=9
 LogCompile:   CoreUObject
 LogCompile:   .SaveExportedHeaders=True
 LogCompile:   .ModuleType=EngineRuntime
 LogCompile:   InputCore
 LogCompile:   .SaveExportedHeaders=True
 LogCompile:   .ModuleType=EngineRuntime
 LogCompile:   SlateCore
 LogCompile:   .SaveExportedHeaders=True
 LogCompile:   .ModuleType=EngineRuntime
 LogCompile:   Slate
 LogCompile:   .SaveExportedHeaders=True
 LogCompile:   .ModuleType=EngineRuntime
 LogCompile:   SlateReflector
 LogCompile:   .SaveExportedHeaders=True
 LogCompile:   .ModuleType=EngineDeveloper
 LogCompile:   Serialization
 LogCompile:   .SaveExportedHeaders=True
 LogCompile:   .ModuleType=EngineRuntime
 LogCompile:   WebBrowser
 LogCompile:   .SaveExportedHeaders=True
 LogCompile:   .ModuleType=EngineRuntime
 LogCompile:   SourceCodeAccess
 LogCompile:   .SaveExportedHeaders=True
 LogCompile:   .ModuleType=EngineDeveloper
 LogCompile:   EditorStyle
 LogCompile:   .SaveExportedHeaders=True
 LogCompile:   .ModuleType=EngineEditor
 LogLinux:Error: appError called: Assertion failed: Assertion failed: NumElements + 1 <= MaxElements [File:Runtime/CoreUObject/Public/UObject/UObjectArray.h] [Line: 204] 
 Maximum number of UObjects (0) exceeded, make sure you update MaxObjectsInGame/MaxObjectsInEditor in project settings.
 LogLinux: === Critical error: ===
 LogLinux: Assertion failed: Assertion failed: NumElements + 1 <= MaxElements [File:Runtime/CoreUObject/Public/UObject/UObjectArray.h] [Line: 204] 
 Maximum number of UObjects (0) exceeded, make sure you update MaxObjectsInGame/MaxObjectsInEditor in project settings.
 
 LogGenericPlatformMisc: FPlatformMisc::RequestExit(1)
 Error: Failed to generate code for SlateViewer - error code: CrashOrAssert (3)
 UnrealHeaderTool failed for target 'SlateViewer' (platform: Linux, module info: /home/fabien/Téléchargements/Jeux/UnrealEngine-release/Engine/Intermediate/Build/Linux/B4D820EA/SlateViewer/Development/SlateViewer.uhtmanifest).
 make: *** [SlateViewer] Erreur 3

I've not found what could cause this issue. Can you help me ? Thanks

Product Version: UE 4.12
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asked Jun 18 '16 at 07:37 PM in Installation & Setup

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lial_slasher
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I may have found something : UR4 was in my folder "Téléchargements", and it create me this other folder "T?l?chargement". I retry with a folder without accents/stress.

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answered Jun 19 '16 at 10:19 AM

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lial_slasher
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