I have a ‘forward vector’ in Maya, and it gets exported along with the animations, UE4 reads it. It’s for a material.
My understanding was that UE4 flips the Y axis so +Y is forward whereas in Maya (Z-Up) -Y is the forward, so I figured inverting the direction would suffice, but that isn’t the case.
I’ve tried a lot of combinations trying to guess the conversion but I can’t. Here is an image showing what I mean.