Text animation per level/area?
Hi, is it possible to create a text animation based on the level the player is in? I know how to create a fading text animation in widgets but don't know how to change it based on the level or area. For example if a player walks into one room I want it show say "Room 1" but then if they walk into another room I want it to show "Room 2", is this possible to do in widgets rather than just drawing text?
Would I be able to determine the animation played based on if a player walks into a certain box trigger?
asked Jun 19 '16 at 04:11 AM in Blueprint Scripting
Here is where I update the widget by setting up a custom event within its event graph and having a text box set to be a variable. Then here is the class that I create the widget and me calling the update function on it.
answered Jun 19 '16 at 05:05 AM
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