Prevent AI pawn from setting off triggers

Yes and no, unless you turn off overlap events for you character then it will always trigger other colliders with overlap events turned on. Now with that said, on the trigger its self it is up to you to check what just triggered it and decide what to do from there. So when you have an object with a collider and you are implementing the logic for OnOverlapBegin pull off the pin Other Actor and cast it to what you ai character is to make sure it is not that. Or cast it to what ever you want to actually trigger it and make sure it is that. OR my more preferred method is have a tag on the main collider component I use for actors and pull off a pin from Other Comp and check it for that tag. If you need some blueprint examples I can do that.

Hello there, my ai character sets off all of my triggers when he steps over them, how do I prevent him from setting the triggers off? also is there a way to give my ai character a smooth turn? thanks in advance.

Yes please, thank you very much.

You would only implement one of these methods. If I was to compile this blueprint it would give me an error saying two events of the same name found. The overlap logic would be in your trigger. The collider’s tag stuff would be on your players and or enemies Primary collider.

Thanks alot buddy:)

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