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Bug: Client's rendering unloaded Light's Asset

Hello there :)

When unloading a Streaming Level using Blueprints on a Client's machine, some of the Light of the unloaded level still affects the newly loaded level.

All my lights are moveable.

Here is a video showcasing the bug.

I also posted the question on the Blueprint forum but I figured it might just be a rendering bug so I'm posting here too. You can find additional information on this thread.

I did not tried to recreate the bug in a clean project because I apparently had no problem with a less complex light setup.

Thanks in advance for any lead or answer :)

Product Version: UE 4.12
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asked Jun 19 '16 at 12:38 PM in Rendering

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avatar image broly Nov 16 '18 at 08:41 AM

Hi Yun-Kun? Do you resolved your problem? I have same still too...

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