Bug: Client's rendering unloaded Light's Asset
Hello there :) When unloading a Streaming Level using Blueprints on a Client's machine, some of the Light of the unloaded level still affects the newly loaded level. All my lights are moveable. Here is a video showcasing the bug. I also posted the question on the Blueprint forum but I figured it might just be a rendering bug so I'm posting here too. You can find additional information on this thread. I did not tried to recreate the bug in a clean project because I apparently had no problem with a less complex light setup. Thanks in advance for any lead or answer :)
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Hi Yun-Kun? Do you resolved your problem? I have same still too...