[Closed] Unwelded components collide within actor
We're having big issues with UE right now. We are working on big vehicles with turrets, and collisions are becoming a problem.
The first thing is probably fine - auto weld doesn't have to be fast, it's understandable.
But the second problem is proving difficult : the only fix we have right now is to remove turret collision alltogether, which is a big problem for us.
Is there a workaround ?
The question has been closed Sep 08 '16 at 09:14 AM by StrangerGwenn for the following reason:
We have not heard from you in several days. I am marking this as answered for tracking purposes. If you are still experiencing this error, please comment with the requested information.
answered Jun 23 '16 at 09:29 PM
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