Help with FPS Highlighting/Outlining and Level Completion
I'm not very proficient with Unreal but I'm trying to make an FPS game where the player swims around a lagoon clearing pollution.
Once all of the pollution has been removed the game ends. It's the parts in bold that I'm struggling with. I've looked up some tutorials online, such as these;
But they seem to use earlier versions of Unreal and/or don't make sense to me :( Could anyone provide me with guidance or links to tutorials that could help please? I've hit a bit of a brick wall with my project.
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