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Calling actions via button click

I'm trying to setup buttons to call actions for an RPG that requires clicking a button to fire an action.

  • What is the best way to create actions?

  • What is the best way to call these actions via button click?

Example

  • Button 1 calls a fireball that shoots from player to target.

  • Button 2 calls a beam that shoots from player to target.

  • Button 3 calls a self heal on the player.

Product Version: UE 4.12
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asked Jun 19 '16 at 07:45 PM in Blueprint Scripting

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Kalindrov
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Set up input https://docs.unrealengine.com/latest/INT/Gameplay/Input/#playerinput

When you have done that, using ActionMappings for buttons, your event graph will have the option to call events for these actions :)

If this is above your head, I think studying some 'how to get started' - videos might be your best option.

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answered Jun 20 '16 at 11:05 AM

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Fritsl
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