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Generating blocks that are interactable?

Hey, I am trying to set up random generation, but I am having an issue with block intractability.

My player blueprint needs to check the name of the block to work out what to do with it. I am using a trace node to do this, however, with the instanced mesh being created by the generation blueprint, the trace node only reads all the blocks as the same. I can't delete or interact with just one of the blocks and no way to distinguish the blocks from each other, they are all listed as the same.

This is what I got for generation at the moment: http://puu.sh/pyAOW/a982638fd2.png

This is my mining system: http://puu.sh/pyAZe/45513f4b21.jpg

Thanks in advance for the help.

Product Version: UE 4.11
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asked Jun 19 '16 at 07:50 PM in Blueprint Scripting

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Halosos
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Hint: Your trace's struct can be printed out ..

But I think you'd want to watch this: https://www.youtube.com/watch?v=EM_HYqQdToE

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answered Jun 20 '16 at 11:08 AM

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Fritsl
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