G’day,
Trying to get a mesh based particle to interact with the game using ParticleModuleEventSendToGame.
According to this page, all I need to do is subclass ParticleModuleEventSendToGame.
Unfortunately, my attempts end up with unresolved external symbol errors:
Module.GroundBranch.cpp.obj : error LNK2019: unresolved external symbol "public: static class UClass * __cdecl UParticleModuleEventSendToGame::GetPrivateStaticClass(wchar_t const *)" (?GetPrivateStaticClass@UParticleModuleEventSendToGame@@SAPEAVUClass@@PEB_W@Z) referenced in function "void __cdecl GetPrivateStaticClassBody(wchar_t const *,wchar_t const *,class UClass * &,void (__cdecl*)(void))" (??$GetPrivateStaticClassBody@VUGBParticleModuleEventSendToGame@@@@YAXPEB_W0AEAPEAVUClass@@P6AXXZ@Z)
Module.GroundBranch.cpp.obj : error LNK2019: unresolved external symbol "public: __cdecl UParticleModuleEventSendToGame::UParticleModuleEventSendToGame(class FPostConstructInitializeProperties const &)" (??0UParticleModuleEventSendToGame@@QEAA@AEBVFPostConstructInitializeProperties@@@Z) referenced in function "void __cdecl InternalConstructor(class FPostConstructInitializeProperties const &)" (??$InternalConstructor@VUGBParticleModuleEventSendToGame@@@@YAXAEBVFPostConstructInitializeProperties@@@Z)
ParticleDefinitions.h is already included.
Is there another header file or module I should be including?
If not, a bug?
Kris