Why is my mesh animation distorted?

look at the finger http://puu.sh/8Gp5g.png

http://puu.sh/8GpaY.png
in blender it looks good, but in ue4 it looks like this. anything I should do?

just to make sure, do you use the rig from the first person shooter? Because this happends to me too, when I choosed the existing skeleton. I created a own one, then it worked fine for me.

Could you send us the FBX? We are working on some issues with blender, and we fixed skinned position isn’t set correctly in the latest, but I’d like to verify. If you don’t want to post FBX, please try upcoming build 4.2 and let us know where you are with this issue.

Thanks,

–Lina,

http://puu.sh/8NQnf.fbx

here’s the FBX, some random placeholder i got from a free 3d model website. It works perfectly in blender.

highlight link and rightclick → saveas btw

Yeah I’m using the correct skeleton.

Sorry for delay. I think this is fixed in the latest. I don’t see any issue right now.

8820-capture.png