Hi. I’m newbie to UE4.
I wanna to create a mechanism when the player walk in the trigger, name of trigger has been written to HUD.
I have used UE4 Blank project. I have added a blueprint widget that contains a Text.
I have written a blueprint that inherited from TriggerBox.
You can see Event graph of this blueprint in the picture below:
My main question is:
How to pass this name to the Level blueprint and then render it to the widget blueprint?