Editor crashes when passing Destructible into Physics Handle

Editor crashes when I start the game (PIE) after this steps:

  • create StaticMesh
  • create DestructibleMesh from it
  • create BP from DestructibleMesh
  • create another BP with Spline, ChildActor and PhysicsHandle
  • make ChildActor reference to earlier created BP with DestructibleMesh
  • make the PhysicsHandle move along the Spline

You should mark this as ‘Bug report’ instead of ‘Blueprint Scripting’ :wink:

Thank you, done! :slight_smile:

Hi RenovatioNova,

I was able to reproduce this on my end and have entered a bug report, UE-32244, to be assessed by the development staff.