Physics actor gets stuck
I have a blueprint class where the root component is a physics driven mesh, a ball. The scene is very simple, an empty room made up of boxes. A frame takes a stable 15 ms to render. The problem is that often the ball gets embedded in a wall or ceiling even at moderate speeds, ~40 km/h. (The ball weighs 1.7 Kg.)
Turning on CCD and physics substeps didn't help.
asked Jun 20 '16 at 10:08 AM in Using UE4
Follow this question
Once you sign in you will be able to subscribe for any updates here