Speedtree leaf cards solid black mesh in UE4,

Hello,

Please help, I have made many speedtree models for UE4 and some do not work correctly. All of the geometry is fine and wind effects. The issue is that the leave cards do not import the leaf materials, they stay as the flat black mesh. I have tried adjusting the lightmap scale. Is it something I need to do in UE4 or Speedtree?

Another issue on the trees that do work is that they lose resolution from a very close distance. How can I change the resolution distance? They look amazing in the Speedtree modeler but have very terrible resolution in UE4.

This is the issue

Hi, had the same issues till I actually read all the fine documentations :wink:

Maybe start here and link out →