Any tutorials for allowing a player to browse their hard drive and select an audio file to be played?

I’m basically wanting to add a media player to my game that a player can access during play to browse their hard drive then select and play supported files (.wav files most likely).

Do any tutorials exist for doing this or something close through blueprint?

Thank you in advance!

I couldn’t vouch for how well it works, but you could check out this article A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums

Doesn’t look like that will get you all of the way, but it should get you going in the right direction.

How are things going? Did this end up helping?

In fact, for the moment it’s not possible in BP only, some C++ code will be needed …

Have yet to try it but even if it ends up just being a breadcrumb, breadcrumbs are extremely helpful! I plan to work on it tonight, will update.

Thank you for the info!

Fun times, I would prefer to avoid C++ as I have very little knowledge of it. I have a friend that knows it though I may enlist their help.

Thanks for the info!