How can I draw on textures from Blueprints?

Hello!

I’m trying to simulate a computer interface.
Is there a way to draw on textures from blueprints or is it c++ only?
( Maybe something in a similar fashion than the drawing functions on HUD )

I heared in one stream that in to 4.2 you will be able to use HUD canvas on surface in the level, possibly UMG will let you do the same but UMG will come later

Oh yes I just saw it’s part of 4.2, thank you anyway :slight_smile: