Should i use "Generate Unique UVs"?
so i am a bloody starter with UE4. I watched a few tutorials to get started and now have some unanswered questions.
For example i made this series of tutorials and followed along: https://www.youtube.com/watch?v=I8WBF4AyAX4&list=PLZlv_N0_O1gaCL2XjKluO7N2Pmmw9pvhE
He is building the walls with brushes included in the UE4 Editor. After this tutorial i started creating my own test map using brushes:
Then i saw some shadows looking very weird and i tried to figure out why. I came to the "you need proper UV channels" part and i tried to read and watch as much as i can find to this topic.
But i have some problems now:
rate Unique UVs" for creating 2nd UV as Lightchannel? True, false, why?
I am really trying to understand the basics and could need some help :)
Thank you very much!
answered May 15 '14 at 02:05 PM
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