Hey Folks,
so i am a bloody starter with UE4. I watched a few tutorials to get started and now have some unanswered questions.
For example i made this series of tutorials and followed along: PLZlv_N0_O1gaCL2XjKluO7N2Pmmw9pvhE
He is building the walls with brushes included in the UE4 Editor. After this tutorial i started creating my own test map using brushes:
Then i saw some shadows looking very weird and i tried to figure out why. I came to the “you need proper UV channels” part and i tried to read and watch as much as i can find to this topic.
But i have some problems now:
- Should i convert all brushes i used to Static Meshes?
- What size should i use? 1 Wall? The whole Complex?
- How do i work with them properly? Which settings in the Mesh editor are important?
- Do i have to create SM in UE4, then work on it in 3DsMax, then reimport into UE4?
- Some tutorial (…from UDK Lightmapping) told me NOT to use "Gene
- What Lightmap Resoulution should be used?
rate Unique UVs" for creating 2nd UV as Lightchannel? True, false, why?
I am really trying to understand the basics and could need some help
Thank you very much!