Button detection latency

Perhaps this question has been already answered, I apologise for my stupidity if it has. I noticed when I compile and test my menu I have to click the buttons in the menu twice before it recognises it as one click. after this it returns to only needing one press of the mouse to activate the button. Is there a way around this problem?

Thanks,

Richard.

This happens because you either did not set the focus on the widget when you added it to the viewport or the actual game window is out of focus (OS level) and you have to click once inside in order to provide input to the game.

Thanks for the speedy response. Is there a way to go about solving this? I’m still rather new to blueprints.

Thanks,

Richard.