x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

Cannot build on Mac - writing to system folder

So I've been having major issues getting my game packaged for iTunes.

I cannot build on PC because I have a plug-in and even though I have a blueprint-only project the plug-in invalidates it.

I pulled out the plug-in and tried to compile on pc, which Unreal said succeeded, but when I tried to upload iTunes said it was invalid.

When I tried to build on 4.11 one a mac (via MacInCloud) I get an error Access to the path “/Library/Logs/DiagnosticReports” is denied. When I contacted their answer was:

"Could you please contact Unreal support for this. The "/Library/Logs/DiagnosticReports" is not supposed to be written by any account other than system. Not even admin account has direct write access. Some setting is apparently not correct here . The log should be written to "~/Library/Logs/DiagnosticReports" instead of the root "/Library/Logs/DiagnosticReports". "

I can get it to compile in 4.12 on the mac but I get an error uploading to iTunes (see https://answers.unrealengine.com/questions/438367/cannot-upload-app-to-itunes-url-scheme-invalid.html)

and on a seperate topic, on 4.12 on pc I cannot compile to Android. Need to stay on 4.11 for android because of it (see https://answers.unrealengine.com/questions/431735/can-build-on-411-but-not-412-for-android.html which is marked resolved for some reason but is not).

So as of right now I can only build android in 4.11 and I cannot get a valid build for ios.

Product Version: UE 4.11
Tags:
more ▼

asked Jun 21 '16 at 04:59 AM in Packaging & Deployment

avatar image

Spectral Ink
224 10 15 23

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Hi Spectal Ink,

On our Macs here, we routinely write to "/Library/Logs/DiagnosticReports" without issue... It may be different with the "via MacInCloud" workflow. Since your related post, Cannot upload to App Store - url scheme invalid has been resolved, I am concluding that this is a non-issue.

Let me know if you feel that this is still hindering your workflow and we will continue to investigate.

Thanks,

Steve H.

more ▼

answered Jun 22 '16 at 03:29 PM

avatar image Spectral Ink Jun 22 '16 at 04:00 PM

As I said, the solution to the problem is to upgrade. Then you can compile on a Mac. Unless you can't upgrade for some reason, then you're screwed, but for me on Mac that wasn't an issue.

avatar image Steve Hardister ♦♦ STAFF Jun 22 '16 at 07:23 PM

I'm closing this as resolved but am opening the Android issue you've linked above until we can come to a conclusive answer.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question