Sequencer spawned actors keep reverting to previous settings

The new sequencer is good but I found out a big problem when using it with sequencer spawned actors. Every settings are only set on first change, any change after that will be reverted back to previous state. It happen to all types of actor that I have tried, such as skeletal mesh, camera, lightings etc… I don’t know if this is done purposely by design or is it a bug?


Simple step to reproduce:

  1. create a empty level with floor and create new level sequence.
  2. click camera button in the sequencer to create a cineCameraActor. (NOT in outliner)
  3. Change any of the camera settings.(such as check on post process>misc>screen percentage)
  4. hit play or simulate, then stop.
  5. Go back to that camera setting and uncheck it. Hit play or simulate again and stop.

Now when you go back to see that settings it will be revert to checked again. From this time on, no matter what you do, it will always revert back to this state. Things i have tried to fix:

  1. check on cineCameraActor’s right click menu>“keep alive outside playback range(in sequencer)”
  2. tried “this sequence”, “master sequence” and “external”, all does nothing.
  3. save and reopen project.

Please help me, thanks!