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feature request - "refactor to C++ base class"


Can it be possible to please add a blueprint feature to move a Blueprint variable into the C++ base class if any?

For example let's say i have a variable called 'health' which is in my blueprint 'mybp', and that blueprint inherits from a C++ base class 'mynative'. I want to move that variable from the mybp class into the C++ native class (let's say i wrote it first entirely in blueprint, and am now migrating to C++).

At present the steps are:

  1. Rename the blueprint variable to "health old" so that there is no clash with the names

  2. Create a variable in the C++ class called 'health' with the correct UPROPERTY() values

  3. Compile the C++

  4. Use find references on the blueprint to find all instances of 'health old'

  5. manually replace all the references of 'health old' to health, remembering that 'find references' does not find all references and will ignore maths expressions for example.

  6. Save and compile all blueprints

  7. Test

This could be made much simpler, i propose this as a different option to 'nativize', as this is for people who want to permenantly port parts of a blueprint to C++ and need a human readable head-start.


Product Version: UE 4.12
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asked Jun 21 '16 at 09:05 AM in Blueprint Scripting

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