Hello i’m running 4.11.2-2946394+++UE4+Release-4.11 unreal engine and have a strange results with navigation raycast and EQS point circle. When i got this on my main project i created new project and replicated this error.
Although on new project i needed to play around with floor scale to replicate it:
As you can see from the image, it raycast into navigation’s tile intersection. I can reproduce this error very easily by moving eqs testing pawn and hitting other intersections. I tried to make my own function with navigation raycast function but got same results.
I want to do ai who can explore environment(find his way to location without knowing definite path) using navigation tracing. I recreated tracer errors on 4.12.3 (you need to move eqs testing pawn around the map to find those “sweet” spots). Attached test project and its current screenshot