How to blur far objects?
How to make blurring to objects, that located far from us? I need to blur some objects, that are not in current map, ie, I need to blur all objects, that a far from borders of current floor.
I have made something like https://youtu.be/F-uBfc2T24g but in my example is too sharp transition and when char is outside post processing volume, all far objects visible well, what is incorrect.
asked Jun 21 '16 at 09:33 AM in Using UE4
Its called Depth of FIeld (DoF for short). You can also blur objects that are close to you!
answered Jun 21 '16 at 11:25 AM
You're going to want to adjust your Near and Far Transition in order to soften the transition. Adding distance will soften the transition. Subtracting distance will sharpen the transition.
answered Jun 21 '16 at 12:49 PM
Put an plane before the far objects you want to blur. Apply a texture to this plane with a SpiralBlur - SceneTexture node. Distance (S) at 0.005. Put the Result in Emissive and SceneColor to opacity.
answered Oct 06 '18 at 01:51 PM
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