"Perfect" sphere collisions causing bouncing
We're currently working a multiplayer title in which the players take control of a ball by enacting physics upon it to move (torque and impulse work quite well!)
However, we've noticed that when moving on a flat plane, the balls will 'jump' automatically, seemingly at random. Suspecting a collision resolution issue with the static mesh we were using, we temporarily switched to a sphere collision component and ended up with the same results.
What are we doing wrong?
asked Jun 21 '16 at 11:25 AM in Everything Else
Solved! ~This is a bug with PCM.
it can be disabled by searching for PCM in project settings.
answered Sep 07 '17 at 08:55 AM
Alex Chozabu P-B
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