Gravity different from pawn to physics object
Hi all, i have a character and a physics object that i need to fall in sync with each other,however i have noticed that the physics object falls at a slightly slower rate or rather the pawn/character accelerates downward faster. Is this because the pawn is having some sort of simplified gravity simulation applied and the other physics object is trying to be more physically accurate.
For my game it would be great if i could get the pawn and any physics objects to be falling at the same speed
asked Jun 21 '16 at 12:53 PM in Using UE4
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