Sequencer not rendering rig rail camera animation

I am trying to render a rig rail camera animation in UE4 sequencer the rig rail and cine camera actor have keyframes and the cine camera does display the movement from start to finish flythrough but when I try to render an animation movie or image sequence it just displays a realtime camera which is not the camera I want to render it basicly renders the wrong camera and not the keyframed cine camera rail rig animation. I want to be able to render the flythrough but it wont allow me to do so. Are there any settings that can render the right camera? Thanks in advance

Hi Mike,

You’ll need to create a camera cut track and assign the camera to that camera cut track, if you haven’t already done so. That will make Sequencer look through that camera when you PIE. You can find more info about the camera cut track here: Cinematic Camera Cut Track in Unreal Engine | Unreal Engine 5.1 Documentation

Let me know if that doesn’t work out.

I has the same problem. Make sure, that Rail Actor is in BaseMap or map with “Always Loaded” mode