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UE 4.12.3 stops at Initializing 35%

Sorry for my english.

I can't open editor 4.12.3. I can't open the editor,my projects and example projects. I can open ONLY editor 4.8 ( no 4.7, no 4.10, no 4.11)

I'm on mac os x el captain.

I verified my installation but nothing changes. I deleted and installed editor 4.12.3 many times but nothing changes.

Error: Serialization Error: Action Needed Corrupt data found, please verify your installation

Log error:

MachineId:AB9A0BBDFF44D2AA2227B88E07505A75 EpicAccountId:81f51b6e84994f6abbce8637963d254d

SEGV_MAPERR at 0x3

FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x10ee6074b (filename not found) [in UE4Editor-Core.dylib] FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x10f0024e6 (filename not found) [in UE4Editor-Core.dylib] FOutputDevice::Logf(wchar_t const*, ...) Address = 0x10f0b9f27 (filename not found) [in UE4Editor-Core.dylib] FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...) Address = 0x10f0b54c4 (filename not found) [in UE4Editor-Core.dylib] FArchiveFileReaderGeneric::InternalPrecache(long long, long long) Address = 0x10eee329f (filename not found) [in UE4Editor-Core.dylib] FArchiveFileReaderGeneric::Serialize(void*, long long) Address = 0x10eee354e (filename not found) [in UE4Editor-Core.dylib] FMemoryDerivedDataBackend::LoadCache(wchar_t const*) Address = 0x125e90917 (filename not found) [in UE4Editor-DerivedDataCache.dylib] FDerivedDataBackendGraph::ParseBootCache(wchar_t const*, wchar_t const*, FString&) Address = 0x125e8a008 (filename not found) [in UE4Editor-DerivedDataCache.dylib] FDerivedDataBackendGraph::ParseNode(wchar_t const*, FString const&, wchar_t const*, TMap >&) Address = 0x125e85e56 (filename not found) [in UE4Editor-DerivedDataCache.dylib] FDerivedDataBackendGraph::ParseHierarchicalCache(wchar_t const*, wchar_t const*, FString const&, wchar_t const*, TMap >&) Address = 0x125e8a454 (filename not found) [in UE4Editor-DerivedDataCache.dylib] FDerivedDataBackendGraph::ParseNode(wchar_t const*, FString const&, wchar_t const*, TMap >&) Address = 0x125e85f43 (filename not found) [in UE4Editor-DerivedDataCache.dylib] FDerivedDataBackendGraph::ParseAsyncPut(wchar_t const*, wchar_t const*, FString const&, wchar_t const*, TMap >&) Address = 0x125e8ab13 (filename not found) [in UE4Editor-DerivedDataCache.dylib] FDerivedDataBackendGraph::ParseNode(wchar_t const*, FString const&, wchar_t const*, TMap >&) Address = 0x125e86209 (filename not found) [in UE4Editor-DerivedDataCache.dylib] FDerivedDataBackendGraph::ParseKeyLength(wchar_t const*, wchar_t const*, FString const&, wchar_t const*, TMap >&) Address = 0x125e8a8f4 (filename not found) [in UE4Editor-DerivedDataCache.dylib] FDerivedDataBackendGraph::ParseNode(wchar_t const*, FString const&, wchar_t const*, TMap >&) Address = 0x125e86146 (filename not found) [in UE4Editor-DerivedDataCache.dylib] FDerivedDataBackendGraph::FDerivedDataBackendGraph() Address = 0x125e8491e (filename not found) [in UE4Editor-DerivedDataCache.dylib] FDerivedDataCache::FDerivedDataCache() Address = 0x125eb44ab (filename not found) [in UE4Editor-DerivedDataCache.dylib] InternalSingleton() Address = 0x125e822ec (filename not found) [in UE4Editor-DerivedDataCache.dylib] FDerivedDataCacheModule::GetDDC() Address = 0x125eca609 (filename not found) [in UE4Editor-DerivedDataCache.dylib] FDerivedDataCacheModule::StartupModule() Address = 0x125eca57f (filename not found) [in UE4Editor-DerivedDataCache.dylib] FModuleManager::LoadModuleWithFailureReason(FName, EModuleLoadResult&, bool) Address = 0x10f175502 (filename not found) [in UE4Editor-Core.dylib] FModuleManager::LoadModule(FName, bool) Address = 0x10f173e36 (filename not found) [in UE4Editor-Core.dylib] IDerivedDataCacheModule* FModuleManager::LoadModulePtr(FName) Address = 0x10f1153f4 (filename not found) [in UE4Editor-Core.dylib] GetDerivedDataCache() Address = 0x10f0dab90 (filename not found) [in UE4Editor-Core.dylib] GetDerivedDataCacheRef() Address = 0x10f0dabf8 (filename not found) [in UE4Editor-Core.dylib] GetGlobalShaderMap(EShaderPlatform, bool) Address = 0x111247831 (filename not found) [in UE4Editor-Engine.dylib] FEngineLoop::PreInit(wchar_t const*) Address = 0x10ed82cab (filename not found) [in UE4Editor] GuardedMain(wchar_t const*) Address = 0x10ed97eb1 (filename not found) [in UE4Editor] -[UE4AppDelegate runGameThread:] Address = 0x10eda9edc (filename not found) [in UE4Editor] -[FCocoaGameThread main] Address = 0x10efd0776 (filename not found) [in UE4Editor-Core.dylib] __NSThread_start_ Address = 0x7fff8abcae64 (filename not found) [in Foundation] _pthread_body Address = 0x7fff9c44399d (filename not found) [in libsystem_pthread.dylib] _pthread_body Address = 0x7fff9c44391a (filename not found) [in libsystem_pthread.dylib] thread_start Address = 0x7fff9c441351 (filename not found) [in libsystem_pthread.dylib]

Product Version: UE 4.12
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asked Jun 21 '16 at 01:03 PM in Using UE4

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ProDoggo
1 1 2

avatar image Codekrafter Jul 05 '16 at 07:48 PM

I have this same problem, please fix

avatar image Codekrafter Jul 06 '16 at 02:31 PM

This problem is forcing me to pause development on my prototype for my game with a deadline, so please Epic can you fix this ASAP

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