UnrealEdEngine - extending bug
Currently, when a new UUnrealEdEngine C++ child class is created, created file links to
However this include causes a bunch of errors while compiling, starting with base class undefined, plus a few thousand lines more.
Replacing the include with this one solves the compile problem:
The editor runs, and code works as expected.
asked Jun 21 '16 at 01:46 PM in Bug Reports
Thank you for pointing this out. I have entered report UE-32312 to investigate this behavior and have included the "include" fix you mentioned.
answered Jun 21 '16 at 07:00 PM
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