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UnrealEdEngine - extending bug

Currently, when a new UUnrealEdEngine C++ child class is created, created file links to

 #include "Editor/UnrealEdEngine.h"

However this include causes a bunch of errors while compiling, starting with base class undefined, plus a few thousand lines more.

 UnrealEdEngine.h(89): error C2504: 'UEditorEngine': base class undefined

Replacing the include with this one solves the compile problem:

 #include "UnrealEd.h"

The editor runs, and code works as expected.

Product Version: UE 4.12
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asked Jun 21 '16 at 01:46 PM in Bug Reports

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Hey emrahgunduz-

Thank you for pointing this out. I have entered report UE-32312 to investigate this behavior and have included the "include" fix you mentioned.


Doug Wilson

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answered Jun 21 '16 at 07:00 PM

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