UnrealEdEngine - extending bug

Currently, when a new UUnrealEdEngine C++ child class is created, created file links to

#include "Editor/UnrealEdEngine.h"

However this include causes a bunch of errors while compiling, starting with base class undefined, plus a few thousand lines more.

UnrealEdEngine.h(89): error C2504: 'UEditorEngine': base class undefined

Replacing the include with this one solves the compile problem:

#include "UnrealEd.h"

The editor runs, and code works as expected.

Hey emrahgunduz-

Thank you for pointing this out. I have entered report UE-32312 to investigate this behavior and have included the “include” fix you mentioned.

Cheers