Proper store for downloaded pak files

Hi,

I’m manually downloading *.pak files for my game on android and I have question regarding to proper folder for that files: where I should place these files so they automatically loaded on game startup?

On PC I’m simply put them in Path-to-game-folder/Content/Paks

This isn’t something that would happen automatically. You’ll have to mount the *.pak file(s) when you’re ready (providing the path to the pak file). I’m not aware of a good tutorial/example that shows this off, but you’ve given me a good blog topic to write about. Might be able to hunt around Google/here or wait for an example here.

https://docs.unrealengine.com/latest/INT/API/Runtime/Core/Misc/FCoreDelegates/index.html

Google can’t say anything relative about it. I will wait, maybe official staff will answer with something. Thank you for your thoughts!

You sure? Those folks are pretty busy so I wouldn’t wait for them. Fill me in with any more details and I can help guide the answer. Might also dig here.

These links are not related to core of my question: AUTO loading.I know how to do hot load of *.pak file and how to load it on the start.
But thank you anyway.

How are you determining the absolute path to the Content/Paks folder on Android? I’m curious to know the path GameContentDir() is returning on the device.

I really don’t think they’d deviate from the /Content/Paks structure. You may be running into a mobile filesystem headache given their restrictions/permissions (or, could clearly be a bug).

GameContentDir() and other methods returns same values as on PC. At this moment I’m saving everything in SavedDir().