x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

World Composition - Landscape Z-axis

After enabling World Composition and importing my tiled landscape, I'm unable to move the landscape on the Z-axis. I'm also not able to rotate the landscape.

If I disable World Composition and manually add levels then I'm able to move the landscape on the Z-axis. If I then try to re-enable World Composition, the editor says I need to delete the levels I manually created.

Is there a workaround that allows me to move the landscape tile in World Composition on the z-axis? Or do I have to create a custom streaming solution? Any guidance would be greatly appreciated.

Product Version: UE 4.10
Tags:
more ▼

asked Jun 21 '16 at 06:00 PM in Using UE4

avatar image

RynoCoder33
16 1 1 2

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

2 answers: sort voted first

Hey guys, for anyone who has this issue, go to levels tab, click the butotn on top for Level Details, voilà! set position on any axis for each heightmap, you can select all at once and set a Z value.

Do no use the selection tool to move the landscape components, will bug out the brush, it will give a strange offset to the brush the higher the component offset.

more ▼

answered Oct 13 '18 at 08:14 PM

avatar image

Clazzid
8 1 2

avatar image Wizard3d Jan 06 '19 at 06:34 PM

if you talk about Position in Level Details - this is not for landscape, but for actors in the level - this option does not move the actual landscape ( well, i tried and only my meshes were moved and the land stayed at the same place) Position Level offset from the zero world origin, stored as an integer 2D vector. All Actors in the level will be shifted by this value when the level is added to the world (becomes visible), and shifted back when the level is removed from the world (hidden).

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

Hey mate! I tried your solution in 4.19.2 but there is no Z axis in level details. I wonder if there is a new solution for this?

more ▼

answered Oct 30 '18 at 10:28 PM

avatar image

ozelgoze
1 1 1

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question