Camera artefact in side scroller template

First of all sorry for my bad English.

I’m not very sure this is a bug.

I create a file using the side scroller template. When I tested this template, I see some strange artefacts like in the bellow images, only when camera is moving.
These are like a horizontally tearing, that can be see on the vertical edges, but always in the same position (related with camera position/rotation).
From what I tested, these are connected with the camera position/rotation (from SideScrollerCharacter).
For the first image I used Y rotation = 0, and for the second I used Y rotation = 5. In the second case, the artefacts are even more obvious. The artefacts are less obvious on the background objects, but they can be seen very well on the front objects.

I appreciate some help with this problem.
Thank you.

Hello LogicDesign,

You have in fact found a bug! Thanks for taking the time to report the issue, as this same set up does not occur in the 4.11.2 engine version. The good news is I have a simple workaround for you to use in the meantime. Simply disable ‘Motion Blur’ within your post process volume by setting it’s value(s) to 0.0 and you should be good.

For tracking purposes, the bug report entered is UE-32331. Once the issue has been addressed by our engineers, the fix will be added to the release notes for fixed issues within an upcoming full engine or hotfix release.

Let me know if you have further questions or need additional assistance.

Cheers,

Thank you very much for the prompt answer. Indeed, your solution with disable ‘Motion Blur’ (values to 0.0), works perfectly. Thank you again.

Regards,