Sequencer playback speed ingame
When I hit Play Unreal sometimes renders my Sequencer animations at 2x-3x the speed. After I restart the editor its works fine again for a while. This even occurs if I set the playback speed manually to 1.0
Tested it with UE4.12.3 Linux and Windows.
asked Jun 21 '16 at 07:17 PM in Bug Reports
Do you frequently change the Time Snapping Interval while you're working? This is a tough repro and I'll keep working on it, but I want to try and narrow down the cause on your end too.
EDIT: On a side note, I saw you're using the "Create Level Sequence Player" node. We just had a really strange bug related to that node, perhaps you could try bypassing it the same way I suggested here.
answered Jun 24 '16 at 04:34 PM
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