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Sequencer playback speed ingame

When I hit Play Unreal sometimes renders my Sequencer animations at 2x-3x the speed. After I restart the editor its works fine again for a while. This even occurs if I set the playback speed manually to 1.0

Tested it with UE4.12.3 Linux and Windows.

Product Version: UE 4.12
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asked Jun 21 '16 at 07:17 PM in Bug Reports

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avatar image Matt.Williams Jun 22 '16 at 09:26 PM

Hi Kelteseth,

I haven't seen anything like this happening on our end. Can you reproduce this in a simple example project? If so, can you attach it or send a download link? How long do you typically have the editor open before it starts happening?

If you'd like to send an example project privately, you can PM me a download link on the forums.

-Matt W.

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1 answer: sort voted first

Hey Kelteseth,

Do you frequently change the Time Snapping Interval while you're working? This is a tough repro and I'll keep working on it, but I want to try and narrow down the cause on your end too.

-Matt W.

EDIT: On a side note, I saw you're using the "Create Level Sequence Player" node. We just had a really strange bug related to that node, perhaps you could try bypassing it the same way I suggested here.

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answered Jun 24 '16 at 04:34 PM

avatar image Kelteseth Jun 24 '16 at 06:28 PM

Yes I've changed the Time Snapping Interval several times.

avatar image Matt.Williams Jun 27 '16 at 03:03 PM

Please see my edit in the last comment. Does bypassing that node help at all?

avatar image Kelteseth Jun 28 '16 at 07:27 PM

Looks good so far. Thanks!

avatar image Matt.Williams Jun 28 '16 at 09:39 PM

Just as a note, the bug for the "Create Level Sequence Player" node is UE-32420. I'll be sure to keep an eye out for playback speed issues when testing a fix for that bug.

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