What do I need to setup to fix troublesome A.R.T. Mannequin Auto Hips?
Whenever I attempt to animate the Mannequin that comes with ART I run into a problem. To start things off I've reinstalled both Maya and downloaded the plugin again after removing it completely. None of which has helped.
The auto hips feature on the rig keeps enabling itself even though the parameter is set to 0. If I make a character set or just select the entire rig and make a base keyframe so that everything is keyed auto hips enables itself. Which might just be the way the rig is built but then you figure that you might try and disable it, but it doesn't work since it is already set to 0. Once it enables itself I have to start a new project file and try again since it ruins the entire animation. Like this run animation that I was working on is completely ruined and I can't continue because the auto hips ruin the entire thing.
If I am very careful and do not use character sets or anything like that and make sure to never touch it, I can slowly animate but it seriously disrupts my workflow and things take a lot longer to do since I always have to make sure I am avoiding that one control on the rig. I tried hiding it but there is no option to hide it individually.
I have yet to find anyone else having this issue so maybe it is just me. I'm using Maya 2014 Student Edition. I get 0 errors from A.R.T. since it was updated to work with Student Editions properly. So I have no idea what is going.
There was an issue in one of the previous code bases where the rig was being built with some locators still visible in the scene. If one of these locators received keyframes, it would definitely break the auto hips.I'm assuming that is what has happened here, and apologize for the inconvenience.
If you rebuild the mannequin rig from his export file (edit existing character--.edit export file) with the latest code, does this fix your issue?
answered May 20 '14 at 07:27 PM
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