Save error

hi guys, i’m trying to build a “save system” to my game, i created a blueprint class based on “save game” and i gave it 3 variables, then created another blueprint called checkpoint that creates an instance of this class and tries to save when the player overlaps it.

ss:

i added a print string just to check if everything was working and it isn’t, the code printed “false” to the screen, i don’t know much about the “Save Game to Slot” node, so i have no idea why it isn’t working and i need help.

Hello,

Try this out please,

this one has got to work

Cheers!

Igonore the set ai controller node