Importing meshes from blender doesn't scale materials applied in unreal

Importing any mesh at any settings results in the texture and or material being distorted and warped.

I have tried multiple different importing settings in unreal and exporting settings in blender which didn’t work.

Normally i am one to fix it on my own issues but im sitting now almost a week with this issue and i cant figure it out, im fairly new to unreal but this one has me stumped. Please help

A bit more information would be helpful. Exporting models from blender as FBX and importing them in UE4 works fine for me. What do your UVs look like in blender, what do they look like in UE4? What does your material look like?

Hey happy day :slight_smile:
Thank you for helping out i am very new to working with modelling and I havnt considered it to be the UVs thank you! gave me a “oh yeah duuh” moment haha thanks Ill get back to the tutorials I’ve been looking for the answer in the wrong sections.