Hi,
Anybody knows how to tell unreal’s reflection system to ignore some part of code? Because unreal gc system destroys my third party library variables and it crashes unreal.
Same as this link
Best,
Korcan
Hi,
Anybody knows how to tell unreal’s reflection system to ignore some part of code? Because unreal gc system destroys my third party library variables and it crashes unreal.
Same as this link
Best,
Korcan
it only works for UPROPERTY like objects. For that reason its not working on thirdparty libs and GC destroys lib variables.