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Character paths to PlayerStart in Top Down template when clicking on GUI Hitbox?

I'm using the Top Down template. I created a GUI using Blueprint, with a texture drawn to screen (to use as a button) along with a Hit Box.

When I click on the Hit Box, the appropriate event is called but my player character starts pathing to the PlayerStart. It doesn't matter where they are in the level, as soon as I click on the button I created they start pathing to the PlayerStart.

Any ideas on how to stop this from happening? I want them to stay put in their current location (if not moving) or keep pathing to their current destination when the button is clicked. Thanks.

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asked May 15 '14 at 04:46 PM in Blueprint Scripting

JonathanADaley gravatar image

JonathanADaley
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Steve Allison gravatar image Steve Allison STAFF May 15 '14 at 11:47 PM

Hey JonathanADaley,

Just wanted to clarify--are you drawing the Texture and HitBox from within a HUD blueprint?

-Steve

JonathanADaley gravatar image JonathanADaley May 16 '14 at 12:13 AM

Yes. I'm drawing all my HUD elements from within a Class Blueprint that's a subclass of the HUD class.

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