Creating material with texture in c++ at runtime
What is the best method to do that? Or at least a working one?
PS : I heard that assigning a texture is done in PostLoad or on the components post-init, but these methods aren't called in the editor. I need the solution to work both for the editor and ingame.
asked Jun 22 '16 at 01:13 PM in C++ Programming
The easiest way to do this is with Material Instances.
If you set your base
answered Jun 22 '16 at 11:27 PM
Digi Labs Dan
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