Skeletal Mesh Simulating physics in 4.12.3
I have a problem in 4.12.3 after set simulate physics in skeletal mesh
In version 4.11.2 everything is normal
In version 4.12.3 the same project gives strange result after set simulate physics Using skeletal mesh
If don't set simulate physics, actor not rotate and visual result same version 4.11.2
UPDATE: I found the cause of the problem. If you have a blank skeletal mesh and you are using a BP below
your actor will turn by 180 degrees
If the first tick, set the mesh, and enable the simulation of physics in the next tick, the rotation does not occur.
I think it's a bug
Thanks for the additional info. I was able to reproduce the issue in your project, so I've created JIRA UE-32598. Our developers will be investigating further and we will post here with updates as we have them.
answered Jun 28 '16 at 08:24 PM
TJ V ♦♦ STAFF
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